For this week I have been working on the audio assets list, creating the sounds needed for the game and researching/referencing how the may sound.
For now there isn't a lot to show since I haven't implemented any of the sounds. That will be an upcoming task for next week. For that I will be researching what the most optimized way is to trigger and to play these sounds, so that it won't have any or little impact on the performance.
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