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week 17-18
For these two weeks
Quint Winter
27 jan 20241 minuten om te lezen
1 weergave
0 opmerkingen


Week 15-17
For the last few weeks I continued working on audio, adjusting the blue prints and mixing the sound. I also the last part of the game...
Quint Winter
27 jan 20241 minuten om te lezen
7 weergaven
0 opmerkingen


#Week 18 - Roundabouts and Wrapping up CityZen
STARR Method Learning goals worked on: Reworking/Updating texture atlas textures in Substance Designer (3) Research methodology used:...
495902
25 jan 20243 minuten om te lezen
23 weergaven
0 opmerkingen


#Week 17- Working on props (LG 4)
STARR Method Learning goals worked on: This was an unplanned task that I took over, it could be an extra Learning goal 4- Learning how to...
495902
19 jan 20243 minuten om te lezen
40 weergaven
0 opmerkingen


#Week 16- Wrapping up the textures for the houses, adding foliage (LG 3)
STARR Method: Learning goals worked on: Setting up modular meshes for efficient texturing using texture atlas technique (3). Research...
495902
19 jan 20243 minuten om te lezen
38 weergaven
0 opmerkingen
Week 16: Level menu wireframes + Tutorial level design (LG 1 &2)
STARR Method: Level menu wireframes + Tutorial level design Situation: During week 15 the designers and the team lead decided that the...
Max Wierda
8 jan 20242 minuten om te lezen
7 weergaven
0 opmerkingen


Blog Post Week 16: Financial & Technical Feasibility (C4, 7 & 8)
STARR Method – Cost Calculation Situation: The group sought to explore the potential value of the proof of concept (product) for our...
Talitha ten Hagen
8 jan 20243 minuten om te lezen
31 weergaven
0 opmerkingen


#Week 15- New look for the buildings! (LGs 2,3)
STARR Method Learning goals worked on: Creating trim sheet textures in Substance Designer (2), and setting modules for efficient...
495902
8 jan 20243 minuten om te lezen
40 weergaven
0 opmerkingen
Week 14
For this week I have been working on the audio assets list, creating the sounds needed for the game and researching/referencing how the...
Quint Winter
18 dec 20231 minuten om te lezen
5 weergaven
0 opmerkingen


Week 12-13
One of these weeks I was sick so I wasn't able to produce a lot things. I have combined week 12 and 13 in one because I was working on...
Quint Winter
18 dec 20231 minuten om te lezen
5 weergaven
0 opmerkingen


Week 11
For this week I worked on: extended the audio list Learning Metasounds Creating placeholder ambient sounds Started working on a dynamic...
Quint Winter
18 dec 20231 minuten om te lezen
4 weergaven
0 opmerkingen


Week 14
Situation: - There was an opportunity for a graduation application at a company. - There was a visual bug that needed to be resolved in...
466372
18 dec 20232 minuten om te lezen
12 weergaven
0 opmerkingen
#Week 13 and 14
#Week 13 During this week, I have been away from the project because I was working on an art test for a potential graduation internship...
495902
18 dec 20231 minuten om te lezen
7 weergaven
0 opmerkingen


#Week 12
Throughout week 12, I have been mainly focusing on further developing the trimsheet texture for the necessities and buildings that I...
495902
18 dec 20232 minuten om te lezen
9 weergaven
0 opmerkingen


Blog Week 14: Main Menu Screen
Situation: Create a main menu animation. Task: Use game assets to create the animation. Activities: First I worked on a blockout...
Talitha ten Hagen
18 dec 20231 minuten om te lezen
9 weergaven
0 opmerkingen
Week 14 DTC
Situation: Merging the 3 existing branches into main Task: Merge the branches into main to have them ready for playtesting Activities:...
Mathijs Lehman
18 dec 20231 minuten om te lezen
10 weergaven
0 opmerkingen


#Week 14 (DTC update)
Product work | Construction/Destruction VFX After some discussions with the designer, we established that the construction/destruction...
Maria Jardan
15 dec 20233 minuten om te lezen
17 weergaven
0 opmerkingen


Week 13
Situation: - There is an issue in the telemetry tool that doesn't allow for proper score tracking - Spline roads need to be implemented....
466372
13 dec 20232 minuten om te lezen
12 weergaven
0 opmerkingen


Week 13 DTC
Situation: Implementing the range shader, save states and the improved blueprint shader Task: Finish the alpha prototype for playtesting...
Mathijs Lehman
12 dec 20231 minuten om te lezen
9 weergaven
0 opmerkingen


#Week 13 (DTC update)
Product work | Smog Effect As with all the other effects/shaders, I started my work with a thorough discussion with the designer on what...
Maria Jardan
8 dec 20231 minuten om te lezen
7 weergaven
0 opmerkingen
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