During week 5 I was mostly absent because of family matters.
I joined the team again halfway through week 6.
Situation: Learn Unreal Engine using C++ through watching and following tutorials.
Task: Spawn objects through C++.
Activities: I started with searching through documentation for each issue I encountered. This ended up being a very inefficient way of learning as I don't have the fundamentals down yet to be jumping into documentation just yet. After doing about 5 hours of work into the fundamentals I jumped on a prototype testing tool for the designers their playtesting.
I finished this on Friday in Unity for them and still had an issue with it not running on MacOS.
Results: The designers have a working prototype tool on Windows and I have a better understanding of Unreal which I hope to deepen throughout this week.
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