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Blog Week 13: UI Art
Situation: Finish all tasks for prototype week 13. Task: UI elements have the proper size and are game-ready; a post-processing...
Talitha ten Hagen
7 dec 20231 minuten om te lezen
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Week 12
Situation: - The telemetry tool needs to be finished before the start of alpha testing Task: - Continue working on the telemetry tool and...
466372
7 dec 20231 minuten om te lezen
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Alpha Preparations (Week 11 & 12)
The goals for weeks 11 and 12 were to coordinate the prototype to a testable alpha version. To do that, I worked on updating the roadmap...
Stanislav Stoyanov
4 dec 20232 minuten om te lezen
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Week 12 DTC
Situation: Add extra functionality to the unreal prototype Task: Add new UI elements that control the mechanics and visualise those...
Mathijs Lehman
4 dec 20231 minuten om te lezen
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#Week 12 (DTC update)
Product work | Range Shader The solution for the last week overlay "issue" was to just use the Unreal Engine overlay material option,...
Maria Jardan
1 dec 20232 minuten om te lezen
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Blog Week 12: Blueprint Shader
Situation: Finish the blueprint shader and art of the UI elements. Task: Blueprint shader fits the style of the game; looks like a...
Talitha ten Hagen
30 nov 20231 minuten om te lezen
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Week 11 DTC
Situation: Finish the first prototype in unreal Task: Add functionality of necessities giving points to roads in range Activities: The...
Mathijs Lehman
27 nov 20231 minuten om te lezen
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#Week 11 & 12
STARR Method Double Diamonds Learning goal(s) 1 Situation: I spent most of my time refining the main menu UI wireframe, with a focus on...
Max Wierda
27 nov 20233 minuten om te lezen
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#Week 11
During Week 11, my main objective was to further create roof materials for the necessity buildings, UV unwrap further the models, and...
495902
27 nov 20232 minuten om te lezen
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Blog Week 11: Blueprint Shader
Situation: Create a blueprint shader. Task: The Blueprint Shader fits the art style of our game; has to overlay states: can (1) and...
Talitha ten Hagen
27 nov 20232 minuten om te lezen
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Week 11
Situation: - It is difficult to work with instanced static meshes in the context of this project. - Randomization in Maria's Houdini...
466372
27 nov 20233 minuten om te lezen
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#Week 11 (DTC update)
Product work | Building tool I started my work by trying to solve the last week issue (the system did not auto-populate the building with...
Maria Jardan
24 nov 20233 minuten om te lezen
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Week 10
For this week I had worked on Worked and finished Audio Competitor Analysis Worked on Defining the goals of the audio Worked on the...
Quint Winter
23 nov 20231 minuten om te lezen
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#Week 10
My main object for Week 10 was to finish the 'necessity' buildings and have them in Unreal 5 as soon as possible. Texture atlas and...
495902
20 nov 20231 minuten om te lezen
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#Week 10
STARR Method Double Diamonds Learning goal(s) 1 Situation: The mid-term update was completed, and the week was characterized by team...
Max Wierda
20 nov 20232 minuten om te lezen
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Mid-term (Week 10)
Situation: This week was focused on delivering the mid-term presentation and finish up the fundamentals of the gameplay. Tasks: Help...
Stanislav Stoyanov
20 nov 20232 minuten om te lezen
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Week 10 DTC
Situation: Create a presentation to update the assessors and the client on your work so far. Continue working on the first prototype...
Mathijs Lehman
20 nov 20232 minuten om te lezen
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Week 10
Situation: - There was a hospital appointment and recovery (this took up most of my week). - An unreal project has to be created and...
466372
20 nov 20232 minuten om te lezen
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Blog Week 10: UI & Canal Asset
Situation: Create a border asset, which will be a canal asset. Work on UI art. Task: Canal assets should align perfectly (canal straight;...
Talitha ten Hagen
17 nov 20232 minuten om te lezen
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#Week 10 (DTC update)
Product work I continued on trying to find a solution for the issue I had with the rotation. While looking for solutions online I...
Maria Jardan
17 nov 20232 minuten om te lezen
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